11 Replies Latest reply on Sep 26, 2008 12:57 PM by jdartvp

    Shader Analyzer does not run under Vista SP1 64bit

    jdartvp

      So far I hadn't had any luck to get the Shader Analyzer (GSA) to run under any Vista 64bit and SP1 I downloaded 1.40 to 1.44 all the installers come up with

       

      "can not start or run due to incompatibility with 64bit windows ..."

        • Shader Analyzer does not run under Vista SP1 64bit
          bpurnomo

          Hello,

             We are not able to reproduce this problem.  Have you tried it on another machine?

           

          • Texture Resize
            raf

            Hello,

            I want to know how, using a glsl program, I can rezise a texture. Let say, I have an 1024x768 image that I want to resample to 640x480. (by linear interpolation for example).

            I want to proceed the resize of the image with gpu using a glsl program. Assuming I am able to get the corresponding texture of the original image, how and what instructions I have to write in the shader to resize the image the way I want.

            Thank you for your help.

              • Shader Analyzer does not run under Vista SP1 64bit
                bpurnomo

                 

                Originally posted by: raf Hello, I want to know how, using a glsl program, I can rezise a texture. Let say, I have an 1024x768 image that I want to resample to 640x480. (by linear interpolation for example). I want to proceed the resize of the image with gpu using a glsl program. Assuming I am able to get the corresponding texture of the original image, how and what instructions I have to write in the shader to resize the image the way I want. Thank you for your help.

                 



                This should be in a new thread.    I don't think you need glsl to resize the texture.  One thought is to just render the texture to the framebuffer (or pbuffer), and resize the window/viewport.  You can then readback from the framebuffer to get the resampled texture.