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I also noticed that the Basemap function is working incorrectly. It seems to be flipping the image vertically. If I pre-flip my image file, the Basemap looks correct on my loaded OBJ file.
Perhaps the fault lies with the OBJ loader, maybe it's flipping the V texture coordinate?
Basemap also looks flipped on the supplied torus.obj, pretty obvious when I load a bitmap with some text in it. For comparison I loaded the same combo in 3ds Max, and the bitmap doesn't appear flipped.