Brooks/CAL vs. OpenGL Maths/MathGL++

Discussion created by bayoumi on Feb 21, 2008
Latest reply on Feb 21, 2008 by bayoumi
How does Brooks/CAL compare in performance to using OpenGL Math or MathGL++?
To me, it seems natural to build on the continuous enhancements & evolution of industry standard OpenGL, and its natural GPU relationship, instead of building a new effort.
Am I right to assume that the ATI-AMD SDK team wanted a C-like language, and most likely wanted to avoid compatibility with Intel & nVidia graphics cores?