#hip#blender 2.9 #cycles gpu compute #windows10#rdna2#radeonrays
Ok so I was thinking if its possible to implement radeon rays in blender cycles with HIP but from what I have read in the docs and online HIP is currrently only supported on linux and there is no plan's for windows
My question is will HIP ever come to windows if yes when, since having radeon rays in cycles makes a lot of sense with new AMD rdna2 cards launching soon