I am working on an application in Unity which renders on DirectX11. In our application we use (created by shadergraph) shader which does not work anymore since we have upgraded from the integrated Graphics card on ryzen3 2200g to the 3200g version. I have checked all other settings and drivers on both machines, but the only thing which differs is the graphics card. Even the driver is the same (20.2.2).
Could it be that this upgrade from 2200g to 3200g causes this problem? Anything I could try to fix this?