Hello ProRender developers!
I am back, and I must say great job! Stability is much better on this version in Maya, keep up the good work. Onto the bugs and requests.
I am using 2.9.58
-Hypershade material viewer renders with RPR 1 regardless of what is set in render globals
-SSS not working with RPR 2 (uber material)
-3D Texture Seams (Whenever I use a 3d texture in Maya like volume noise for example whether it is applied as a normal map or a displacement, really bad seams become apparent where there are UV boundaries. Also it like there is an issue with pinching on the poles of a sphere for example. A 3D texture should not exhibit these artifacts and in fact work properly in other render engines like vray.