I'm just getting started learning Blender and am working on my Macbook Pro. I'm taking look at Prorender to use the 5500m in my laptop. I've done the Donut tutorial and am working to modify the shaders to work with Prorender. I've fixed the volumetric coffee, the multicolored sprinkles, and I'm working on the noise texture and the displacement on the donut.
But this one is stumping me. The generated texture is stretched in the Y - or not wrapping around the torus correctly. And there is no displacement happening. The docs say that it uses the Blender displacement nodes "for easy migration."
What can I look at to fix this?