Texture filtering

Discussion created by x6205 on Aug 25, 2020
Latest reply on Aug 26, 2020 by kahless_uk

In many older games, even in recent ones (example is Death Stranding), is non-functional anisotropic filtering of textures. In Nvidia there is workaround in NV control panel, you can force 16x anisotropy and i have used that many times in the past..

But now i own RX 5700 XT and it looks i'm out of luck. Option is there in Radeon Software, but it's not working so ground textures are blurry even on small distances and highest graphics preset.

Was it always like this in AMD drivers or it was working in the past? I am starting to regret my purchase when basic things like this are not working. Obviously Radeon Software has more pressing issues waiting to be resolved, but c'mon, it's 2020. Things like this should be working in drivers..

I don't expext to fix it by game developer, japanese devs. rarely fix their crappy PC ports so if somebody has found solution for Radeon how to force anisotropy 16x, i will be very grateful..