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Trying to reproduce Noise Texture + Displacement from Cycles to RPR

Question asked by fueled on Jun 13, 2020
Latest reply on Jun 18, 2020 by bsavery

While trying to follow along BlenderGuru's doughnut tutorial, but using RPR as the render engine, I'm struggling to reproduce a procedural texture he's applying on the dough.


Here's the expected result (rendering with Cycles):


Now, when I switch to RPR, there's no displacement at all, like this:


If I remove the Texture Coordinate node, I get displacement, but it's very jagged, and I'm unable to find the correct setting to smooth it out to the level it is in Cycles:


Any suggestion?