I have a simple surface that has been displaced with a .png image with resolution of 4096 x 2160px. The displacement is done with the blender Cycles displacement node as suggested by the ProRender documentation. I have enabled adaptive level subdivision with a level of 0.50 for the surface and yet I am still getting these pixellated edges on the surface (image attached). Render resolution is 1920 x 1080px and I have tried increasing it with no luck.
Do you have any idea what could fix this, or is it possible to fix it with the ProRender engine?
With Blender Cycles engine, adaptive subdivision works just fine with my image texture so that must not be it?
My specs are:
MacBook Pro 15-inch 2017 with Radeon Pro 560 4GB GPU