AnsweredAssumed Answered

anisotropic creating artifacs on high poly meshes

Question asked by gabrielgo on Apr 14, 2020
Latest reply on Apr 27, 2020 by irz

image with legend below (just in case)

1= low poly cube.
2= high poly cube (artifacts don't seen to appear in render for some reason, but do appear in preview).
3= low poly "blade".
4= high poly "blade".
orange= place that appear artifacts in preview.
blue= place that appear artifacts in both preview and render.
white= just shadows and reflexes.


tested on

os= windows 10 1909
cpu= ryzen 5 1600
gpu= rx 550

radeon software version= 20.4.1
ram=8gb 2400mhz
RPR plugin version= 2.3.4
blender version=2.82b