Driver Version: 26.20.11000.13587
GPU: RX 480
While playing around with SPIR-V shaders I ran into issues on Windows with the newest drivers. The attached example just crashes on the draw command when using SPIR-V shaders - and it works without problems when compiling the glsl shaders. On the same machine with Linux with the newest Mesa version my example also works just fine. Material on this is very limited, but others also seem to have issues with this as well (How to Load SPIR-V Shaders in OpenGL | Geeks3D ).
Has anyone experience with this or am I doing something seriously wrong here?