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pro render hold out feature in blender

Question asked by almartin on Feb 21, 2020

Currently cycles has a holdout feature in the view layers where an object can be removed from the render but still influences surrounding objects in the scene regarding shadows and light bounces.


However this feature doesn't work in Radeon Render pro, yet it is vital to managing large scenes that are larger than the Vram of the graphics card.


Willl this feature be implemented anytime in the future?