Hello ProRender team,
can you please tell me in which way the ProRender SDK is thread-safe,
especially when creating/manipulating geometries (meshes), material nodes, and light sources.
The documentations says nothing about it.
Thanks in advance.
Hey Axel. None is really guaranteed to be thread safe. In particular you will have issues if you render while getting framebuffers.
One thing you can do is a simple mutex around each RPR call. For example in the CHECK() call here Context Creation — AMD Radeon ProRender
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