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motion interpolation for games, im asking for this 3 years now

Question asked by mordrac on Nov 16, 2019
Latest reply on Nov 19, 2019 by mordrac

i wonder why it isnt even considered.

 

a lot of TVs have motion interpolation and people use it ony console games to enhance the fps for a much smoother gameplay experience. 

so what could be negative?

at first there seems to be higher response and blurring, but the blurring can be removed and the from using motion interpolation is based on the fps itself. so with lesser base fps the response gets worse, but imagine you would only have 30 fps gaming. 

with motion interpolation it could easily be 60 fps, by just adding one extra frame inbetween rendered frames.

60 fps with like 17ms input delay plays much better than 30 fps.
and this works with whatever technology is used. it works with raytracing, hdr and just everything displayed on screen.

 

it could be just an option in the driver settings, so people use it to their likings.
it would be far superior to nvidias dlss, because you would just double the fps instead of lowering the resolution and ki upscale it after to enhance fps.

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