I have a recurring issue with the viewport render where, by manipulating a UV map item, it causes all of the textures in the scene to go white. This only occurs in very large/complex scenes, such as interior design.
If you need the file where this is occurring, I'll give it to you.
- Intel Core i7-5930K OC 4.5 GHz
- NVIDIA GeForce GTX 1080 Ti 11GB
- 32GB (4x8GB) DDR4 3200 MHz C14 1.35V
- PNY CS1311 480GB SSD
- Toshiba N300 8TB 7200 HDD
- WD Red 3TB 5400 RPM HDD
- Windows 10 Pro 64-bit