AnsweredAssumed Answered

black edge render artifacts in prorender related to vertex normals

Question asked by nervagon on Jul 23, 2019
Latest reply on Jul 24, 2019 by nervagon

I often use the face weighted normals modifier on relatively low res geo, and I’ve been experiencing weird black shading artifacts around the edges of meshes. I googled it, and it seems that this is a known limitation with prorender that C4D users also deal with. Here is an example of a C4D user experiencing the exact same render defects:

 

Cinema 4D Quick Tip: Remove Shading Artifacts in ProRender - YouTube 

 

The best way I can describe the problem is that prorender doesn't seem to calculate vertex normals correctly which leads to ugly black edges that almost look like a toon shader.

 

I've attached a very simple blender 2.8rc2 test scene. Platform is windows 10. The issue persists on 2 machines, both with nvidia gtx 1080 ti and latest studio drivers.

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