I was experimenting with ProRender in 3ds max and I wanted to simulating grass on a plane with some dynamic forces applied to it (so wind in various directions). However, when I tried to render the first 100 frames an error pops up (see attached). I am not sure what is the error, but when I converted the hair to mesh, it renders the scene except I have no way of simulating the generated mesh (although there is a way, but it gets complicated quickly based on simple research). Could this error be from the WSM modifier native in 3ds max? I tried with Corona, it works perfectly fine except my GPUs are not being utilized at all. Please let me know of a solution.