The renders I'm getting out look decent reflection/color wise, the problem though is the edges. There are some really aliased edges, not only on the silhouette of the object, but also if there are any edges on top of other geo. For example, if we have a character, the edge is really aliased, and also the buttons on his shirt are really aliased as well. I've been lowering the pixel variance and it cleans up noise from soft shadows and stuff, but not the edges. Am I missing the anti aliasing checkbox somewhere?
I also see there is a filter for anti aliasing in the user manual, but I have no clue how to use those filters as it doesn't really explain how. Any help is appreciated. Thanks!
geforce RTX 2070