How do you load Xrite axf files in 3dsmax?
Currently we do not support this feature as far as i know. I went ahead and made a feature request for you and sent it to the Developers
I am surprised that hear this. When I was checking out the engine
specifications for 3dsmax it was mentioned as a feature under the materials
section on this webpage:
*"Supports X-Rite’s Appearance Exchange Format (AxF™). Learn more at
I am confused now
Op ma 6 mei 2019 om 15:46 schreef david_s <email@example.com>:
Community <https://community.amd.com/?et=watches.email.thread>Re: AXF files in 3ds Max
Re: AXF files in 3ds Max
Yea was kinda confused my self. But i did some digging regarding this for you
You can import these files using the 3ds Max import.
I have tried to import the axf like you recommended.
Either Max crashes or the file read takes really long.
Also....were can it be found after import? Does it attach itself to a
Can find it anywhere in the material library or slate editor.
Op di 7 mei 2019 om 10:55 schreef david_s <firstname.lastname@example.org>:
Yes, I noticed this on my side as well. I Believe its not working at all to be honest. I will go ahead and report this to developers.
Hey, (what is your name actually?)
Had the same feeling
Glad this gets reported. We are heavily invested in AXF as we own a TAC7
scan device ( https://www.materialcapture.com/ ).
We were opting to go with Vray for 3dsmax for rendering but the plugin
developed by Xrite only supports CPU rendering, which is a shame.
According to their dev team recompiling the plugin to work on Vray GPU
would be very difficult.
I also had contact with Redshift render. They are interested in developing
an AXF material reader but only if demand is high enough.
So, you would have a first in the industry when you would support AXF on
I would be happy to be testing this feature (although I am an Nvidia user,
shame on me).
Kind regards and hope to hear from you soon,
Op wo 8 mei 2019 om 08:16 schreef david_s <email@example.com>:
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