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Blender Discussions

gelert
Elite

Random out of place Hairs RPR v2.0.52

I have setup the attached sample file to render Long Hairs (yellow) in one area and Shorter Hairs (orange) in another.

This has been done using Vertex Groups and setting one Hair Particle on one group.

This is the result for Final Render with RPR 2.0.52 (on one GPU because two GPUs don't work). 

pastedImage_1.png

This is the result in Cycles.

pastedImage_2.png

The overall hair is perfectly fine.

However... on the RPR version there are some very odd "Random" hair strands sticking out that shouldn't be there.

I don't know what is causing this to happen. As Cycles does not render these hairs at all.

pastedImage_3.png

Sample file attached.

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1 Reply
gelert
Elite

This problem is now fixed in RPR 2.0.85. Thank you. Please close this ticket.

mGPU support for hair is not fixed, however.

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