kpirolt

[OpenGL] Scene not working with layout location qualifier

Discussion created by kpirolt on Apr 5, 2019
Latest reply on Apr 11, 2019 by dorisyan

Hi,

I've created a simple scene to demonstrate this bug which is available here: 

https://bitbucket.org/justkarli/tessellated-instancing/src/master/

 

This scene contains a triangle that is tessellated and positioned four times via instancing. As soon as I define layout location qualifiers for the shader signatures, the triangles are gone on my AMD Radeon RX Vega 64. This scene is still correctly running on intel & nvidia gpus.

 

The only hint I've found is via renderdoc, displaying the shader input & output signatures, which displays incorrect interface matchings? 

 

Can anyone reproduce this issue? 

Cheers karli

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