Cryengine Releases Neon Noir, Real Time Ray-Tracing Demo

Discussion created by ajlueke on Mar 18, 2019
Latest reply on Jan 22, 2020 by ajlueke

The ray tracing built into Cryengine 5.5 is hardware and API agnostic.  Meaning, it doesn't require Microsoft DXR to work and by extension then the RTX cores on NVidia cards.  This can bring real time ray tracing to the Vulkan API as well as NVidia and AMD hardware under either Vulkan or DX12.