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RPR 2.15 box mapping doesnt work (only flat seems to work)

Question asked by voidcore on Mar 9, 2019
Latest reply on Jun 12, 2019 by voidcore

Goal: use world position to texture map larger structures that does not have UVW created manually



1. Object coordinates out from the "Texture Coordinate" node seems to be world coord instead of object coords. Compared to Cycles and EEVEE at least

2. Textures sampling only seem to use flat sampling 

3. vector converter node to map from (e.g) object coords to world coords is missing.