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Bug - Sub Surface Scattering "Methods" - Blender 2.8 RPR 2.0.10

Question asked by gelert on Mar 7, 2019
Latest reply on Mar 8, 2019 by bsavery

macOS / MBP 2017 with 560 GPU + WX 9100 + RX 580 eGPUs.

 

In RPR 2.0.10 the SSS options work perfectly except for one thing.

 

There is no difference between Random Walk and Christensen-Burley methods of SSS when using RPR 2.0.10.

 

I have attached finished final renders that compare RPR and Cycles side by side for the two SSS settings on an identical model.

 

The model file is also attached for your reference and investigation.

 

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