If I enable the CPU in the ProRender 'Render' settings in Blender, Blender crashes at the start of the render.
- I am attempting render a single image, using the default Blender "new general scene". (Just a simple box and one point light)
- The crash occurs if I enable only the CPU.
- The crash also occurs if I enable the CPU and the GPU together.
- The crash does NOT occur if I ONLY enable the GPU.
- This crash occurs in the official RPR release for Belnder 2.7.
- This crash also occurs in the beta RPR released a few days ago, with the latest pull from Blender 2.8 beta.
My macOS Mojave version and system specs can be viewed in the attached screenshot.
The macOS Problem Report contains:
Thread 0 crashed with X86 Thread State (64-bit):
rax: 0x0000000000000004 rbx: 0x0000000000000000 rcx: 0x00007ffee3c26728 rdx: 0x0000000000000001
rdi: 0x0000000000001403 rsi: 0x0000000000000000 rbp: 0x00007ffee3c26760 rsp: 0x00007ffee3c26728
r8: 0x0000000000000000 r9: 0x00000000004c4b40 r10: 0x0000000000000001 r11: 0x0000000000000246
r12: 0x0000600001df7f88 r13: 0x0000000000000001 r14: 0x0000000000000000 r15: 0x00007ffee3c26770
rip: 0x00007fff69d0eeae rfl: 0x0000000000000247 cr2: 0x000070000a7c2ea8
Logical CPU: 0
Error Code: 0x0200014e
Trap Number: 133
Would it help if I were to attach a full macOS 'Problem Report', and/or a Blender log of some kind?