AnsweredAssumed Answered

Enabling CPU crashes in Blender on MacOS (In both 2.7 and 2.8 beta)

Question asked by roborrender on Feb 17, 2019

If I enable the CPU in the ProRender 'Render' settings in Blender, Blender crashes at the start of the render.

 

- I am attempting render a single image, using the default Blender "new general scene". (Just a simple box and one point light)

- The crash occurs if I enable only the CPU.

- The crash also occurs if I enable the CPU and the GPU together.

- The crash does NOT occur if I ONLY enable the GPU.

- This crash occurs in the official RPR release for Belnder 2.7.

- This crash also occurs in the beta RPR released a few days ago, with the latest pull from Blender 2.8 beta.

 

My macOS Mojave version and system specs can be viewed in the attached screenshot.

 

The macOS Problem Report contains:

 

Thread 0 crashed with X86 Thread State (64-bit):
  rax: 0x0000000000000004  rbx: 0x0000000000000000  rcx: 0x00007ffee3c26728  rdx: 0x0000000000000001
  rdi: 0x0000000000001403  rsi: 0x0000000000000000  rbp: 0x00007ffee3c26760  rsp: 0x00007ffee3c26728
   r8: 0x0000000000000000   r9: 0x00000000004c4b40  r10: 0x0000000000000001  r11: 0x0000000000000246
  r12: 0x0000600001df7f88  r13: 0x0000000000000001  r14: 0x0000000000000000  r15: 0x00007ffee3c26770
  rip: 0x00007fff69d0eeae  rfl: 0x0000000000000247  cr2: 0x000070000a7c2ea8
 
Logical CPU:     0
Error Code:      0x0200014e
Trap Number:     133

 

Would it help if I were to attach a full macOS 'Problem Report', and/or a Blender log of some kind?

Outcomes