1 Reply Latest reply on Dec 20, 2018 10:24 PM by michaelson654

    How is Mesa different from OpenGL drivers?


      What exactly does it mean to say that Mesa is an implementation of OpenGL? Don't the drivers of my Nvidia card implement all the OpenGL functions, etc.?


      So given that the drivers of my Nvidia card are taking Opengl calls and handing them off to the hardware, what exactly does Mesa do?


      Can someone clarify the distinction between Mesa and drivers?