I use the build-in diamond material but I cannot see any dispersion effect. Is dispersion not yet available or some other steps to achieve it?
OS: Windows 10 64-bit
RPR is not a spectral renderer - few renderers do this. However I briefly tried this trick similar to cycles and it seemed like it worked. Would need some tweaking to do correctly.
rendering - Light spectrum dispersion effect in Blender? - Blender Stack Exchange
Thanks for reply. I failed to setup ProRender similar to the Cycle as I cannot find the equivalent Add Shader node in ProRender.
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