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If I try to render with the CPU in Blender, it crashes

Question asked by jure123 on Oct 5, 2018
Latest reply on Oct 5, 2018 by bsavery

The crash is:

 

Application Specific Information:

abort() called

terminating with uncaught exception of type FrException: TahoeFrameBuffer: Can't clear the buffer //// TAHOEERROR: FILE=../Adl/CL/AdlKernelUtilsCL.cpp LINE=475 MESSAGE=ADLASSERT

 

 

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread

0   libsystem_kernel.dylib        0x00007fff7b66eb66 __pthread_kill + 10

1   libsystem_pthread.dylib        0x00007fff7b839080 pthread_kill + 333

2   libsystem_c.dylib              0x00007fff7b5ca24d __abort + 144

3   libsystem_c.dylib              0x00007fff7b5ca1bd abort + 142

4   libc++abi.dylib                0x00007fff794c4f8f abort_message + 245

5   libc++abi.dylib                0x00007fff794c5113 default_terminate_handler() + 241

6   libobjc.A.dylib                0x00007fff7a906eab _objc_terminate() + 105

7   libc++abi.dylib                0x00007fff794e07c9 std::__terminate(void (*)()) + 8

8   libc++abi.dylib                0x00007fff794e026f __cxa_throw + 121

9   libTahoe64.dylib              0x000000011da2ea9f 0x11d9ed000 + 268959

10  libTahoe64.dylib              0x000000011da301a9 Tahoe::Renderer::FrameBufferClear(FireSG::Node<NodeTypes, unsigned int, FireSG::PropertySet<unsigned int> >*) + 201

11  libRadeonProRender64.dylib    0x000000011b0099a7 rprContextCreateFrameBuffer + 679

 

Blender 2.79b and macOS High Sierra on a Macbook Pro 2016 with the Radeon Pro 460.

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