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Microsoft says vaguely that DXR will work with hardware that's currently on the market

Question asked by pokester on Aug 20, 2018
Latest reply on Aug 31, 2018 by hardcoregames™

Microsoft says vaguely that DXR will work with hardware that's currently on the market and that it will have a fallback layer that will let developers experiment with DXR on whatever hardware they have. Should DXR be widely adopted, we can imagine that future hardware may contain features tailored to the needs of raytracing. On the software side, Microsoft says that EA (with the Frostbite engine used in the Battlefield series), Epic (with the Unreal engine), Unity 3D (with the Unity engine), and others will have DXR support soon.

 

This was taken from an article today about the new tech being spear headed from Nvidia and Microsoft.

Raytracing explained: Nvidia, Microsoft lead the way in revolutionizing gaming graphics | Ars Technica

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