1 Reply Latest reply on Aug 24, 2018 3:44 AM by rprforyou

    RPR 1.7 animation drivers don't update shader

    voidcore

      If I create a simple shader that uses an Empty for inputing an external position to the shader it is not used. Value updates fine but for some reason there is no effect.

      Set attached screenshot for example where it looks wrong.

      Same/similar simple shader works fine in Cycles.