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RPR 1.7 animation drivers don't update shader

Question asked by voidcore on Aug 19, 2018
Latest reply on Aug 24, 2018 by rprforyou

If I create a simple shader that uses an Empty for inputing an external position to the shader it is not used. Value updates fine but for some reason there is no effect.

Set attached screenshot for example where it looks wrong.

Same/similar simple shader works fine in Cycles.

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