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Light rays coming through trees looks pixelated in 4 different games on 4 different engines?

Question asked by tacoshill on Aug 16, 2018

When Godrays/Lighting passes through trees,it makes the leaves of those trees look divided into many smaller pixels.

I have experienced this problem with many different games,posting screenshots here--

 

NOTE-You need to zoom in to notice the pixelation in Still Frames

FAR CRY 3-

 

https://i.imgur.com/t2ZI1Ua.jpg

 

F1 2014-

 

https://i.imgur.com/X1HMwi3.jpg

 

NFS HOT PURSUIT 2010-

 

https://i.imgur.com/wsipvG7.jpg

 

DIRT RALLY-

 

https://i.imgur.com/lDxPATS.png

 

https://i.imgur.com/Le95bdn.jpg

 

 

SYSTEM-

 

AMD Radeon HD 8670m

 

Dell Inspiron 3537

 

Device ID-6660  Vendor ID-1002

 

Driver Packaging Version

18.30.01.01-180802a-331836E-RadeonSoftwareAdrenalin

 

CPU Type

Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz

 

System Memory

6 GB

 

Win-7-64-

 

 

What i have tried-

 

1.Installed/reinstalled drivers from AMD.

 

2.Formatting Windows

 

3. Forcing MSAA with 8X and Supersampling from Radeon settings.

 

 

Any idea how to fix this?

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