4 Replies Latest reply on Aug 27, 2018 11:03 AM by bsavery

    Simple Transparent Cube Bugs - RPR1.7

    gelert

      Plane: Uber Coating set to reflect the cubes above

      Cube 1: Uber shader with Transparency = 1

      Cube 2: Simple Diffuse cube

      Cube 3: Simple Diffuse cube with RPR Settings Casts Shadows + Camera Visibility turned off.

      Cube 4: Same as Cube 3 only with another Sphere object dissecting the Cube - showing the "darkening effect" of the supposedly invisible cube.

       

      Problems:

      Cube 1: Cuts a hole in the plane displaying the background colour of the scene. It should not do this.

      Cube 2: Correct

      Cube 3: Should not display a reflection or cast a shadow.

      Cube 4: As Cube 3 but it is also darkening the sphere as if it is casting a shadow.

       

      All of these issues above also exist on any Simulation Domain box.