AnsweredAssumed Answered

Camera shift not working in ProRender, but works in other renderers.

Question asked by patrick_k on Jun 7, 2018
Latest reply on Jun 12, 2018 by bsavery

I'm working on recreating this painting by Ed Ruscha in 3D. I've been able to match the perspective pretty well, but it relies on the use of the camera's "Shift" value.

The camera shift works great when I render in Cycles, but when I switch to ProRender, it doesn't seem to take into account the shift value.

I'm guessing this feature is not too commonly used, and was overlooked in the creation of the Blender ProRender Plugin. But, if anybody has any fixes or workarounds, it would be greatly appreciated.

 

gm_326202ex1_d.jpg

 

OS: OSX 10.13.4

Processor: 2.5 GHz Intel Core i7

Graphics: AMD Radeon R9 M370X 2048 MB

Software: Blender 2.79b

ProRender version: 1.6.159

 

Issue:  Camera shift value is not taken into account when using ProRender, but it works when using Cycles. File attached.

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