1 Reply Latest reply on Jun 12, 2018 6:24 AM by bsavery

    Camera shift not working in ProRender, but works in other renderers.


      I'm working on recreating this painting by Ed Ruscha in 3D. I've been able to match the perspective pretty well, but it relies on the use of the camera's "Shift" value.

      The camera shift works great when I render in Cycles, but when I switch to ProRender, it doesn't seem to take into account the shift value.

      I'm guessing this feature is not too commonly used, and was overlooked in the creation of the Blender ProRender Plugin. But, if anybody has any fixes or workarounds, it would be greatly appreciated.




      OS: OSX 10.13.4

      Processor: 2.5 GHz Intel Core i7

      Graphics: AMD Radeon R9 M370X 2048 MB

      Software: Blender 2.79b

      ProRender version: 1.6.159


      Issue:  Camera shift value is not taken into account when using ProRender, but it works when using Cycles. File attached.