Is it possible to invoke the GLSL shader compiler of any GPU via its driver's libraries?
I ask this because one of my user has trouble compiling my shaders on his machine.
He runs the app on a Radeon HD 8470D and we do not have that hardware at my office.
If there was a way for me to run his GLSL compiler on my machine, I could troubleshoot.
All feedback I have from my user is these error messages when trying to launch my app:
Failed to link program: Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
fragment link error: INVALID_OPERATION.