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Invoke GLSL shader compiler via driver libraries

Question asked by octoalerable on Jan 7, 2018



Is it possible to invoke the GLSL shader compiler of any GPU via its driver's libraries?


I ask this because one of my user has trouble compiling my shaders on his machine.

He runs the app on a Radeon HD 8470D and we do not have that hardware at my office.

If there was a way for me to run his GLSL compiler on my machine, I could troubleshoot.


All feedback I have from my user is these error messages when trying to launch my app:


Failed to link program: Vertex shader(s) failed to link, fragment shader(s) failed to link.

Vertex link error: INVALID_OPERATION.

unexpected error.

fragment link error: INVALID_OPERATION.

unexpected error.