0 Replies Latest reply on Dec 20, 2017 2:01 PM by ronniko

    Sorry i did not find DX11 thread. Write here. About speed agsDriverExtensions_MultiDrawIndexedInstancedIndirect.


      My OS Windows 7. API Directx 11. My videocard Radeon HD 7950.

      I find AMD AGS 5.1.1 sdk.

      I writed my code and successfully did agsInit and agsDriverExtensionsDX11_CreateDevice.

      I replaced DX11 SwapChain\Contex\Device to output date from agsDriverExtensionsDX11_CreateDevice.


      I see in my screen redner. All work fine.


      My question is more addressed to AMD driver developers.

      How quickly works function agsDriverExtensions_MultiDrawIndexedInstancedIndirect and how CPU tacts cost ?

      And how did arguments buffer (Buffer for MultiDrawIndexedInstancedIndirect) read, on GPU or Driver read on CPU and then translate to GPU ?




      PS: AMD AGS Very cool ! It's just some kind of magic ! My Directx 11 program has evolved into a OpenGL 4.4 ! Because OpenGL 4.4 has glMultiDrawElementsIndirect function. But not Directx 11.