That is people with NVID cards cant do Async Shading.
So much power and so little use.
Well when nVidia cards outnumber AMD cards 7 to 2, what incentive do programmers have?
I know, it sucks. Their marketing campaign is better.
Trying to explain it to these people is even harder
Dx12 is also another issue. Quite capable of async
I think when the new XBOX comes out they will enable Asyn Shading.
Does Vulkan do Async Shading?
I understand people wanting linux but jesus, you only need an OEM key for windows 10 - maybe $10.00
Vulkan supports async shaders.
Aside from needing a license for Windows 10, if you are a home user, you must be prepared to allow updates which may cause undesired operation. At least pro users get to choose the business branch as well as delay those updates 30 days.
I was literally one of the first people to buy Ashes of the Singularity.
THey went through a lot of builds but unfortunately NVID just couldnt do it.. surprise surprise.
Kept telling them this, you cant do async shading with software and NVID has only 1 shading pipleine.
Anyways check this out.
From my limited understanding it is not about the FPS, it has more to do with the higher quality image/more shaders and keeping a consistent framerate under load, ie: it will be smooth and you wont get that chugging that you do with heavy shading details.
I am so saddened.
I remember the earlier builds of AOS, it was flawless. It was amazingly smooth beyond belief. You wouldnt even see a single shudder in framerate.
You may have a high frame rate, but it is the consistency.
So, maybe 90fps, then 60fps then 90fps etc. under heavy shading load where as async will go 90fps 80fps 90fps.
That is what I understand of it.
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