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glowingboy
Journeyman III

PerfStudio issued an glActiveTexture Error when I using frame debugger.

First of all, I never used any glActiveTexture api in my program. And this definitely issued by PerfStudio.

In my program I only use GL_ARB_bindless_texture extension to handle texture.

Error Message which caught by GL_ARB_debug_output is :

@glActiveTexture has generated an error (GL_INVALID_ENUM)

GL_ARB_debug_output

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dwitczak
Staff

Thank you for the report. Can you provide a binary (or source code of the app) which reproduces the issue? Thanks.

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