1 Reply Latest reply on Jul 12, 2017 2:16 AM by dwitczak

    PerfStudio issued an glActiveTexture Error when I using frame debugger.


      First of all, I never used any glActiveTexture api in my program. And this definitely issued by PerfStudio.

      In my program I only use GL_ARB_bindless_texture extension to handle texture.


      Error Message which caught by GL_ARB_debug_output is :

      @glActiveTexture has generated an error (GL_INVALID_ENUM)