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PerfStudio issued an glActiveTexture Error when I using frame debugger.

Question asked by glowingboy on Jul 6, 2017
Latest reply on Jul 12, 2017 by dwitczak

First of all, I never used any glActiveTexture api in my program. And this definitely issued by PerfStudio.

In my program I only use GL_ARB_bindless_texture extension to handle texture.


Error Message which caught by GL_ARB_debug_output is :

@glActiveTexture has generated an error (GL_INVALID_ENUM)