0 Replies Latest reply on May 27, 2017 12:49 AM by lizerous

    PerfStudio for OpenGL Fragment Shader

    lizerous

      Hi

      when i use GPU PerfStudio 3.6.41.0 Shader Analyzer to compile fragment shader into assembly language, i found whatever the shader code is, output always are v_nop.

      how can i get the fragment shader assemble language for OpenGL?

       

      Thanks!