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a error on PerfStudio3.6.41.0 for OpenGL AssemblyLanguage

Question asked by lizerous on May 26, 2017


When i use PerfStudio ShaderAnalyzer to assembly OpenGL vertex shader program to assembly languge,

1. i found that the instruction exp get wrong operand. at least it shouldn't be four v0.

2. and what's means for line 6/7/8 that the three v_cndmask_b32 v0, s0, v0, vcc?