0 Replies Latest reply on May 19, 2017 1:06 AM by sdanisch

    Understanding performance of glMultiDrawElementsIndirect

    sdanisch

      I came across this performance problem:

      opengl - glMultiDrawElementsIndirect is slow - Stack Overflow

       

      Can anyone help me to get insides into this? I didn't get many helpful replies on stack overflow!

       

      Many thanks,

      Simon