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GPUShaderAnalyzer not showing Polaris or compiling GLSL ?

Question asked by deftware on Feb 9, 2017

Documentation is very limited, and the pre-GCN version seemed to work. I'd like to be able to have a closer look at my fragment shaders as they'd compile for Polaris, which doesn't even show up in the devices list, and this is the newest version of GPUPerfStudio which supposedly has added support for RX4xx GPUs.




Can anybody point me in the right direction?