Wondering with Unity whether Asynch shading can be enabled..
Async Shading is a feature of DirectX 12 and Vulkan APIs.
I know that.
But I was asking do you need a dx12 engine to enable it?
Since it was not enabled in dx11.
That is a dx12 engine to run the dx12.
I got no idea what I am talking about..
But I was curious with Unity engine whether it could enable dx12 asynch shading.
I want this feature the most.
So do you need a dx12 engine for the game to enable it?
Well thats no good. I aint runing linux and no one wants win 10. This sucks.
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Vulkan is cross platform, Windows 7, 8.1, 10, as well as Linux.
So all we need is for programmers to use vulcan.
Probably, when do you think?
I mean realistically, people are still using nvidia cards..I hate nvidia. But I also hate the fact that no one is using Async Shading
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