AnsweredAssumed Answered

Blender 2.78a Cycles Rendering with 5870 1GB

Question asked by s0ulz on Oct 27, 2016
Latest reply on Nov 3, 2016 by dipak

Hello dear Sirs at AMD,

for a very long time i have been trying to get cycles rendering under blender to work with my 5870 graphics card. I´am currently using Windows 10 Pro, with the last official Catalyst 15.7.1 version. I have a AMD Phenom2 1055T 6core CPU, 8GB or RAM and a M4A89GTD-pro/usb3 Motherboard and i use the latest Blender version 2.78a, just for info. I have put days of time into trying to figuring out whats going on. I have tried many different Blender versions, without success.

 

When i try to render under cycles with my GPU, for example a basic Cube with 1 light source or the famous "BMW1M-MikePan" file, this is what my Console tells me after 3 seconds:

 

/*

Device init success

Compiling base_kernel OpenCL kernel ...

Build flags: -D__NODES_MAX_GROUP__=0 -D__NODES_FEATURES__=4 -D__MAX_CLOSURE__=5 -D__NO_HAIR__ -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_VOLUME__ -D__NO_SUBSURFACE__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__

OpenCL kernel build output:

"C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\cycles\kernel\kernels/opencl\../../kernel_projection.h", line 238: error:

          expression must have pointer-to-struct-or-union type

                float altitude = fabsf(safe_asinf(D->z));

                                 ^

 

1 error detected in the compilation of "C:\Users\s0uLz\AppData\Local\Temp\OCL1DFF.tmp.cl".

Frontend phase failed compilation.

 

 

OpenCL build failed: errors in console

Build error: CL_BUILD_PROGRAM_FAILURE

read exr tmp file: C:\Users\s0uLz\AppData\Local\Temp\blender_a00852\BMW1M-MikePan.blend_Scene_RenderLayer.exr

Error: OpenCL build failed: errors in console

*/

 

Help with this problem would be much appreciated!

 

Kind Regards

George

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