0 Replies Latest reply on Oct 1, 2016 10:29 AM by promero

    Issue with radeon when I add values to uv




      I have a issue only in radeon cards. I test my shader with other graphical card and works fine.

      This issue is tested with last iMac ATI radeon R9 M395 2048 MB.


      When I add some values to uv in fragment shader, the border or the triangles are not correct. ( With mipmapping )

      Without mipmapping works fine.


      I write a simple code. Attach you will find a picture to see the problem.


      vec2 resultado0=TexCoord0 + vec2(0.5,0.5);

      vec4 tTex =texture2D(tTextura, resultado0);

      gl_FragColor =tTex;


      Thanks in advance