AnsweredAssumed Answered

Problem with subpassLoad call?

Question asked by tbarbour on Sep 22, 2016
Latest reply on Sep 26, 2016 by dwitczak

I'm writing a Vulkan sample that uses an input attachment, calling subpassLoad in the fragment shader to access the attachment. The sample is crashing, deep in the AMD graphics driver on the call to vkCreateGraphicsPipeline. This sample passes validation, runs correctly on Intel and Nvidia graphics, and it runs correctly on AMD graphics if I replace the shader call to subpassLoad with a constant color, making me think there may be a problem with subpassLoad in the AMD Vulkan driver. This is on Windows 10, Radeon HD 7700 graphics, Vulkan driver version 1.3.0.