I see what looks like video memory corruption when I enable SSAA or SSAA2 in Rise of the Tomb Raider DX12 with or without vsync and with or without my overclock. All other games are fine. FXAA is fine.
A separate issue I have with ROTR is with the 60 FPS power saving clamp in Wattman. It works fine by itself. Vsync triple buffer also works fine by itself. I receive lockups if I enable them both. I haven't yet tested this without an overclock so I didn't post this as a separate issue.
Windows 10 Home (happened both before and after anniversary update.)
Sapphire RX 480 Reference card with EK full cover water block. Intel 4790k - AsRock extreme6 z97 using a XSPC block (overclocked to 5Ghz 1.453v and 42 on cache)
16GB DD3 Gskill TridentX (2 8gb modules running at 2200 10-11-11-24-1t)
HD: Samsung SSD Evo 840 500gb boot drive. Steam drive is a WDC WD40EZRX-22SPEB0 (4TB Western Digital Green)
Playtv and Raptr or whatever they are called are disabled so is my virus protection. This is after a clean install of windows 10 with only steam video drivers and a bunch of monitoring software like HWiNFO and GPUZ installed. It happened before the clean install as well.
My work around for now is to use just vsync and FXAA. Not a game stopper but SSAA should work.