0 Replies Latest reply on Jun 1, 2016 4:17 PM by gauss-seidel

    GLSL debugging with CodeXL


      I am a new bee, and downloaded CodeXL. I see plenty info about debugging OpenCL with the tool, but nothing about GLSL shader debugging. In other words, can CodeXL do this:


      - Capture the Frame

      - Click on a pixel

      - Step into GLSL vertex/fragment code to see what is going on.


      I tired to capture a frame, but I can only step on OpenCL code. Any pointers are greatly appreciated.




      BTW, I don't care much for debugging HLSL since DevStudio has all these features embedded in.