0 Replies Latest reply on May 29, 2016 1:53 PM by tugrul_512bit

    configurable fpga core

    tugrul_512bit

      Is there a "fpga" style configurable gpu shader core or cpu pipeline in the future?

       

      For example, when software A is loaded, cores become 1 adder pipeline + 2 multipliers pipeline, when software B is loaded then cores become 2 adders and 1 multiplier.

       

      Unused adders or multipliers are evaluated as some local cache or completely shut down.

       

      So a non-optimized game is not an issue, skewed benchmarks are not a problem anymore, maybe some combinations use less power too?

       

      Doable?

       

      Maybe an intact fpga chip embedded in gpu so we get a second opencl compute device per gpu, that adapts automagically to any incoming code block?

       

      ─░mpossible?