0 Replies Latest reply on May 11, 2016 5:19 PM by siman

    Corssfire addressing for the future


      right now from what I understand GPU1 is assigned a task then GPU2 and so on... That is also the general issue of micro shuddering. I was wondering if instead you could look at it like pipeline stacking like mantel and DX12 does in addressing the VRam for stacking. So looking at it like async shaders over multiple GPUs. Then again I don't know how the drivers or APIs fully address each GPU.